Bugs
- Muffled audio should no longer occur if your game instance rejoins after being disconnected.
- A hangar bug deactivating the Start Contract button after repairing a destroyed mech has been fixed.
- Adam Slek will no longer freeze during mission six.
- Adam Slek will no longer shoot backwards during “Use of Weapons”.
- Barriers can no longer be traversed over.
- The laser gate to Wyndham Moors should no longer be breachable.
- During the first Story Mission (Starfall), the shield animation should no longer get stuck upon spawning in.
- Enemy nameplates and health bars should no longer disappear.
- Fixed a bug that allowed two instances of the game to be played by the same account on separate devices.
- Fixed a bug that caused an infinite load notice in the hangar during repair sequences.
- Fixed a bug where VO text disappeared from the M-PAD dialogue box in some instances.
- Game load screen with the Hawken Reborn logo should no longer stay stuck when first connecting to a server.
- Havn should not keep shooting after all enemies are defeated on story mission two.
- Players will no longer experience a game freeze after completing story mission six.
- The drone that blocks progression by not dying during mission five now disappears as intended.
- Underground drone during “Dangerous Games” now appears as normal.
Gameplay
- All front end tutorial prompts in the hangar have been disabled.
- Enemy difficulties should now be balanced to Player Threat Level.
- Resnode locations and their resources dropped have been balanced.
- Resnodes will now drop resources appropriate to their name and appearance.
- Balanced material drop rates to more effectively factor in a mech’s TL when certain materials are dropped.
Graphics
- Frame rate cap increased to 60, 90, 120, and 144 FPS.
- Volumetric fog by default should no longer make the world look dull and flat.
- Misc. mech clipping issues resolved in certain areas of the Refuge.
- Resolution will remain the same when changing between windowed and fullscreen mode.
- The application window can no longer be resized to any size.
- There should no longer be blurriness when switching from windowed mode to fullscreen mode.
Patrol Mode
- Patrol Mode is now accessible after playing the first Story Arc mission and is accessible through the hangar menu.
- Mission Director should give previously completed missions less frequently in Patrol Mode.
- Long Patrol Mode sessions should no longer crash.
- Threat Level should now increase at a faster pace.
- Total playtime in Patrol Mode should now display correctly upon exiting.
- Mission completed screens will now display schematics earned as intended.
- Patrol Mode now has a new narrative introduction when loading into it for the first time.
- Players should no longer be able to destroy the payload on the A Little Something Extra Patrol mission.
- The “Rearm Weapons” option in Patrol Mode should no longer display weapons with a full capacity.
Quality of Life
- All cutscenes are now skippable.
- Enemy difficulties should now be balanced to Player Threat Level.
- During a LAN disconnection from the internet, the game should send players back to the title screen to avoid continued gameplay that results in lost resources.
- The application should now minimize when changing tabs.
UI/Text
- Cockpit UI updated with a larger ammo counter and thicker health/shield bars for better visibility.
- Settings can now be adjusted prior to loading into the first mission.
- Thrusters now display additional stats pertinent to their additional characteristics during different states of use.
- A range of Hangar visual tweaks to the UI were made for clarity, including a reduction in transparency of panels, and outlining mech stats.
- After reaching Pilot Level 25, players should no longer see the Level Cap Reached pop up window after the first time.
- Apply Settings and Reset Settings options have been added to the menu.
- Changing resolutions no longer requires cycling through different screen sizes until finding the desired choice.
- Enemies should no longer have small and unreadable health bars/nameplates.
- Front end mech stats should be easier to understand with clearer respective units of measure.
- Listening to an audio log will be better indicated on the screen.
- Replaced misc. placeholder text in the hangar.
- Reward names and icons will now appear correctly for story missions.
- The waypoint icon will be visible at all times on the radar.
- Various UI quality of life changes for better legibility and more intuitive placements.
Miscellaneous
- Clipping has been fixed for various rocky structures around the world.
- During mission two, players should have sufficient resources for the Marathon thruster when reaching this part of the crafting.
- Players should receive their mission rewards appropriately when completing story missions.
- Repairing your mech should now have a cost as intended in the hangar.
- Greased some gears, cogs, thingamajigs and whatchamacallits to create a smoother ride for pilots.